I was envisioning more things along the lines of Remake and Rebuild or Seize the Machine. You have a lot of blasty powers that don't seem especially techy. If the unit is not a vehicle all the targets ranged weapons have the Gets Hot special rule. In addition all the targets ranged weapons have the Gets Hot special rule. If the target is a vehicle (or vehicle squadron) they are treated as if they had suffered the Immobilised result on the vehicle damage table. Seize the Machine is a malediction that targets a single enemy within 24". The Psyker takes control of the machine spirits that have betrayed the Machine God and snuffs them out. In addition if the target unit is a vehicle (or vehicle squadron) they gain a +1 to all AVs, if the unit is not a vehicle they gain +1 to armor save. The unit gains the Fell No Pain (4+) and It Will Not Die special rules. Remake and Rebuild is a blessing that targets a single friendly unit within 18". The power of the Machine God enters the warriors of the Mechanicus giving them strength and fortitude like never before All weapons used by these units gain the master crafted special rule. Techno-Hymn is a blessing that targets all friendly units within 12". Singing a song from an age long ago the machine spirits remember to power they once possessed.
Omnissiah's Hammer 12" S8 AP3 Assault 3, Blast, Concussive Omnissiah's Hammer is a witchfirepower with the following profile:
If the unit does move it may not fire at all.Īs a smith strikes a hammer to an anvil to change metal into new forms so does the Machine God strike his enemies to change them to dust. If the unit is not a vehicle it may only fire snap shots if the unit has not moved. If the target is a vehicle (or vehicle squadron) they are treated as if they had suffered the crew stunned result on the vehicle damage table. The unit takes a leadership test, if failed the units weapon skill and ballistic skill are reduced to 1.Ĭalling to the machine spirits corrupted by the enemy the psyker momentarily silences them.ĭistort Function is a malediction that targets a single enemy unit within 24". With silent contempt the psyker teaches the enemies of the Machine God the most basic truth of the universe.įlesh is Weak is a witchfire power with the following profile:įlesh is Weak 18" S2 AP- Assault 3, Fleshbane, Ignores CoverĮntering the minds of those not touched by the Machine God the psyker makes them see the universe as he does, codes of ones and zeros.īreak Reality is a malediction that targets a single enemy unit within 24". Just so people know I am going for balance rather them being better than everything else so if you think something is too weak or too strong tell me what you think. I have a rough draft of the rules for the discipline and would like peoples opinion on it. I am currently making some homebrew units for the AdMech and one of them is a psyker unit with its own discipline, Technomancy.